Markdown is one of the world’s most popular markup languages that can be used to add formatting elements to plaintext text documents.

Markdown uses symbols like asterisks and dashes to create formatting like headings and bold text. This makes it quicker to write than complex HTML code.

It prioritizes readability by utilizing plain text and clear symbols to ensure the code remains easy to understand.

Comments written in Markdown will be formatted based on the following syntax:

Bold Font
// **This word** and __this word__ should be bolded
function bit my_function(bit argument);
endfunction
Italic Font
// *This word* and _this word_ should be in italic font
// ***This word*** should be italic and bolded
function bit my_function(bit argument);
endfunction
Bullet List
// Below is a list
// + This is the first element
// + This is the second element
// This is the continuation of
// the second element
function bit my_function(bit argument);
endfunction
Numbered List
// Below is a list
//  1. First Item
//  2. Second Item
//  3. Third Item
function bit my_function(bit argument);
endfunction
Heading
// # This is a level 1 heading
// ## This is a level 2 heading
// ###### This is a level 6 heading
function bit my_function(bit argument);
endfunction
Image
// Below you can see a section of a diagram
//
// ![Alternative text](diagram_section.png)
function bit my_function(bit argument);
endfunction

Note

The path can be either absolute, relative to the current file or relative to additional image locations. To specify additional image locations use dvt_documentation_resource_locations_add directive.

Link
// [DVT Eclipse](https://eda.amiq.com)
// [DVT Eclipse][1]
//
// [1]: https://eda.amiq.com
//
// [LABEL](#ELEMENT_NAME)
// [LABEL][2]
//
// [2]: #ELEMENT_NAME
function bit my_function(bit argument);
endfunction

Note

If you Ctrl+right click on a link that contains an object name, it should jump to its declaration.

ELEMENT_NAME must respect the following notations:

  • fully qualified names PACKAGE::CLASS.method

  • TYPE_NAME.INNER_TYPE_NAME or just TYPE_NAME, solved relative to the enclosing scope

Quote
// > This is a quote
function bit my_function(bit argument);
endfunction
Start Code
// Below is a code section
//
//     int a;
//     if ( a > 4 )
//        return 4;
//     return a;
function bit my_function(bit argument);
endfunction
Table
// | Header 1   | Header 2   |
// |------------|------------|
// | Row 1 Col1 | Row 1 Col2 |
// | Row 2 Col1 | Row 2 Col2 |
function bit my_function(bit argument);
endfunction