//
//------------------------------------------------------------------------------
// Copyright 2007-2011 Mentor Graphics Corporation
// Copyright 2007-2011 Cadence Design Systems, Inc.
// Copyright 2010 Synopsys, Inc.
// All Rights Reserved Worldwide
//
// Licensed under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in
// writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See
// the License for the specific language governing
// permissions and limitations under the License.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//
// CLASS: uvm_agent
//
// The uvm_agent virtual class should be used as the base class for the user-
// defined agents. Deriving from uvm_agent will allow you to distinguish agents
// from other component types also using its inheritance. Such agents will
// automatically inherit features that may be added to uvm_agent in the future.
//
// While an agent's build function, inherited from <uvm_component>, can be
// implemented to define any agent topology, an agent typically contains three
// subcomponents: a driver, sequencer, and monitor. If the agent is active,
// subtypes should contain all three subcomponents. If the agent is passive,
// subtypes should contain only the monitor.
//------------------------------------------------------------------------------
virtual class [docs]uvm_agent extends uvm_component;
uvm_active_passive_enum is_active = UVM_ACTIVE;
// Function: new
//
// Creates and initializes an instance of this class using the normal
// constructor arguments for <uvm_component>: ~name~ is the name of the
// instance, and ~parent~ is the handle to the hierarchical parent, if any.
//
// The int configuration parameter is_active is used to identify whether this
// agent should be acting in active or passive mode. This parameter can
// be set by doing:
//
//| uvm_config_int::set(this, "<relative_path_to_agent>, "is_active", UVM_ACTIVE);
function [docs]new (string name, uvm_component parent);
super.new(name, parent);
endfunction
function void [docs]build_phase(uvm_phase phase);
int active;
uvm_resource_pool rp;
uvm_resource_types::rsrc_q_t rq;
super.build_phase(phase);
// is_active is treated as if it were declared via `uvm_field_enum,
// which means it matches against uvm_active_passive_enum, int,
// int unsigned, uvm_integral_t, uvm_bitstream_t, and string.
rp = uvm_resource_pool::get();
rq = rp.lookup_name(get_full_name(), "is_active", null, 0);
uvm_resource_pool::sort_by_precedence(rq);
for (int i = 0; i < rq.size(); i++) begin
uvm_resource_base rsrc = rq.get(i);
uvm_resource#(uvm_active_passive_enum) rap;
if ($cast(rap, rsrc)) begin
is_active = rap.read(this);
break;
end
else begin
uvm_resource#(uvm_integral_t) rit;
if ($cast(rit, rsrc)) begin
is_active = uvm_active_passive_enum'(rit.read(this));
break;
end
else begin
uvm_resource#(uvm_bitstream_t) rbs;
if ($cast(rbs, rsrc)) begin
is_active = uvm_active_passive_enum'(rbs.read(this));
break;
end
else begin
uvm_resource#(int) ri;
if ($cast(ri, rsrc)) begin
is_active = uvm_active_passive_enum'(ri.read(this));
break;
end
else begin
uvm_resource#(int unsigned) riu;
if ($cast(riu, rsrc)) begin
is_active = uvm_active_passive_enum'(riu.read(this));
break;
end
else begin
uvm_resource#(string) rs;
if ($cast(rs, rsrc)) begin
void'(uvm_enum_wrapper#(uvm_active_passive_enum)::from_name(rs.read(this), is_active));
break;
end
end // else: !if($cast(riu, rsrc))
end // else: !if($cast(ri, rsrc))
end // else: !if($cast(rbs, rsrc))
end // else: !if($cast(rit, rsrc))
end // else: !if($cast(rap, rsrc))
end // for (int i = 0; found == 0 && i < rq.size(); i++)
endfunction
const static string type_name = "uvm_agent";
virtual function string [docs]get_type_name ();
return type_name;
endfunction
// Function: get_is_active
//
// Returns UVM_ACTIVE is the agent is acting as an active agent and
// UVM_PASSIVE if it is acting as a passive agent. The default implementation
// is to just return the is_active flag, but the component developer may
// override this behavior if a more complex algorithm is needed to determine
// the active/passive nature of the agent.
virtual function uvm_active_passive_enum [docs]get_is_active();
return is_active;
endfunction
endclass